top of page
Floppy_Frog_Mini_Demo_600x338.gif

Floppy Frog is an endearing, third-person collectibles game that revolves around a somewhat-clunky, rag-doll movement system based on timed jumping and a grappling hook system. In Floppy Frog, players will assume the role of a lonesome green frog named Charles. Their goal is to navigate Charles from point A to point B of the map within a set amount of time. Scoring is based on how many pick up Charles can grab before reaching the end. Players must use their sticky- grapple hook like tongue to navigate and pull themselves over obstacles all the while battling the awkward physics the entire time.

​​

This project started with four people:

  • Myself as the Programmer,

  • Bailey Sargent as the Designer,

  • Emma Shea as the Artist and Product Owner, and

  • Noah Madowitz as the Producer.

 

After presenting it to our year, we were given the Green Light to proceed into production of a Beta Vertical Slice of the game, which is when we recruited more talented people to help develop Floppy Frog. They are:

  • Jonathan DeLeon and Evan Koppers as Programmers,

  • Jacob Lazarek as an Artist, and

  • Colin Grier as a Producer and QA Lead.

My responsibilities were:

  • Original movement system (later re-worked by new programmers)

  • Implement Tongue System

    • Grappling​ and landing on closest edge

    • Object pulling

  • Snake enemy AI

    • Roaming​

    • Player detection

    • Chasing player

bottom of page