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This project started with four people:
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Myself as the Programmer,
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Bailey Sargent as the Designer,
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Emma Shea as the Artist and Product Owner, and
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Noah Madowitz as the Producer.
After presenting it to our year, we were given the Green Light to proceed into production of a Beta Vertical Slice of the game, which is when we recruited more talented people to help develop Floppy Frog. They are:
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Jonathan DeLeon and Evan Koppers as Programmers,
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Jacob Lazarek as an Artist, and
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Colin Grier as a Producer and QA Lead.
My responsibilities were:
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Original movement system (later re-worked by new programmers)
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Implement Tongue System
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Grappling​ and landing on closest edge
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Object pulling
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Snake enemy AI
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Roaming​
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Player detection
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Chasing player
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