Adel TalhoukMay 5, 20225 minFirst-Person Shooter AI, Part 1 - Look for CoverIn this first part, I set up the basics, mostly involving the player controller and weapon classes. I also have the enemy hide behind cover.
Adel TalhoukApr 20, 20226 minCapstone - Custom 2D Grid as a basis of a modified A* Pathfinding AlgorithmIn this post, I describe how I built a custom grid as a basis for the enemy AI's pathfinding algorithm on my team's capstone project.
Adel TalhoukMar 10, 20222 minWeapon Customisation SystemI created a weapon attachment and customisation system to have the different attachments affect my weapon stats in unique ways.
Adel TalhoukFeb 8, 20222 minStealth Game EnemyInspired by a direction my capstone team considered taking our game, I decided to implement a stealth game enemy in Unreal Engine 4.