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
Adel Talhouk
May 5, 20225 min read
First-Person Shooter AI, Part 1 - Look for Cover
In this first part, I set up the basics, mostly involving the player controller and weapon classes. I also have the enemy hide behind cover.
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
Adel Talhouk
Apr 20, 20226 min read
Capstone - Custom 2D Grid as a basis of a modified A* Pathfinding Algorithm
In this post, I describe how I built a custom grid as a basis for the enemy AI's pathfinding algorithm on my team's capstone project.
23 views0 comments

Adel Talhouk
Mar 10, 20222 min read
Weapon Customisation System
I created a weapon attachment and customisation system to have the different attachments affect my weapon stats in unique ways.
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
Adel Talhouk
Feb 8, 20222 min read
Stealth Game Enemy
Inspired by a direction my capstone team considered taking our game, I decided to implement a stealth game enemy in Unreal Engine 4.
23 views0 comments

Adel Talhouk
Apr 6, 20214 min read
Influence Maps
Influence Maps can be used in many different genres of games, here is what they are and how I applied them to a Tower Defense-style demo.
48 views0 comments

Adel Talhouk
Mar 10, 20214 min read
AI Pathfinding - Flow Fields
Pathfinding can be a very costly calculation, especially when dealing with large maps or a large number of units. Flow Fields can help!
30 views0 comments

Adel Talhouk
Feb 22, 20213 min read
AI Agents - Smart Flocking V.2
This is the second version of the Smart Flocking algorithm I implemented, plus a new Swarming behaviour.
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
Adel Talhouk
Feb 7, 20212 min read
AI Obstacle Avoidance
This AI technique is a combination of Wander Steering and Dynamic Obstacle Avoidance.
16 views0 comments

Adel Talhouk
Dec 17, 20203 min read
AI Agents - Smart Flocking
This AI technique is a combination of Flocking and Dynamic Obstacle Avoidance.
66 views0 comments
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