Adel TalhoukMay 5, 20225 minFirst-Person Shooter AI, Part 1 - Look for CoverIn this first part, I set up the basics, mostly involving the player controller and weapon classes. I also have the enemy hide behind cover.
Adel TalhoukApr 20, 20226 minCapstone - Custom 2D Grid as a basis of a modified A* Pathfinding AlgorithmIn this post, I describe how I built a custom grid as a basis for the enemy AI's pathfinding algorithm on my team's capstone project.
Adel TalhoukMar 10, 20222 minWeapon Customisation SystemI created a weapon attachment and customisation system to have the different attachments affect my weapon stats in unique ways.
Adel TalhoukApr 6, 20214 minInfluence MapsInfluence Maps can be used in many different genres of games, here is what they are and how I applied them to a Tower Defense-style demo.