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Adel Talhouk
Apr 20, 2022
6 min read
Capstone - Custom 2D Grid as a basis of a modified A* Pathfinding Algorithm
In this post, I describe how I built a custom grid as a basis for the enemy AI's pathfinding algorithm on my team's capstone project.
Adel Talhouk
Apr 6, 2021
4 min read
Influence Maps
Influence Maps can be used in many different genres of games, here is what they are and how I applied them to a Tower Defense-style demo.
Adel Talhouk
Mar 10, 2021
4 min read
AI Pathfinding - Flow Fields
Pathfinding can be a very costly calculation, especially when dealing with large maps or a large number of units. Flow Fields can help!
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